Sound and video were developed together, so they share the same state of mind of when I was making it.
The concept is about the creative process, the evolution of an idea: see shapes coming out of noise, and then
use these shapes to generate others...
There is always something that links one section to the next: it can be the use of similar geometries, the use of the same algorhythm but applied to different
All the animations and graphics are code generated, thanks to Processing
. Some of them are audio-reactive.
Some sort of 'automation timelines', made with Max MSP, were used to animate the sequences (sending OSC data),
a handy trick to see the result in real time, in a way many sound and video editors are familiar with.
I then recorded the programs output in real time and assembled everything with video editing software.